Author: knowltron
Bio
Jeff Knowlton has taught at The University of California, San Diego, The University of California, Irvine, and been a visiting artist at CalArts and Kitchen Budapest. He has received commissions from the Fresno Metropolitan Museum and The Electronic Literature Organization. Mr. Knowlton is considered a pioneer in Locative Media, working in the field before the term existed.
Audio Attribution
All the audio sound effects used in Sonify: Orlando were created by other artists and have been released under the Creative Commons by the artists listed below.
Dark Power Down by Iwan Gabovitch under CC-BY 3.0 License
Jingle_Win_00 by LittleRobotSoundFactory under CC-BY 3.0 License
Jingle_Win_00 by LittleRobotSoundFactory under CC-BY 3.0 License
hndlebaar by Tim Kahn under CC-BY 3.0 License
Old Pinball by mapleleaf under CC-BY 3.0 License Remixed & Edited
nipit_play_clunksnbells by relwin under CC-BY 1.0 License Remixed & Edited
slickchick_reels by relwin under CC-BY 1.0 License Remixed & Edited
like (annoying) computer game noises by Timbre under CC-BY NC 3.0 License Remixed & Edited
Trombone bwah by Federico Manuti under CC-BY 3.0 License
scor correct incorrect by patchen under CC-BY 3.0 License Remixed & Edited
Privacy Statement
Sonify: Orlando and Jeff Knowlton do not want to know anything about you. The user’s geolocation coordinates, latitude and longitude, are accessed for the sole purpose of delivering an onscreen map. Sonify: Orlando does not access any other user information, nor is any other user information of any sort collected, sold, used, saved or accessed.
However, the Unity Game Engine, used by Sonify: Orlando may collect some information as stated in their privacy policy at http://unity3d.com/legal/privacy-policy :
“Unity has probably collected some or all of the following information about your device: Unique device identifier generated from the device MAC/IMEI/MEID (which we immediately convert into a different number using a one way hash); IP address; Device manufacturer and model; the operating system and version running on your system or device; browser type; language; the make of the CPU, and number of CPUs present; the graphics card type and vendor name; graphics card driver name and version (example: “nv4disp.dll 6.10.93.71”); which graphics API is in use (example: “OpenGL 2.1” or “Direct3D 9.0c”); amount of system and video RAM present; current screen resolution; version of the Unity Player; version of the Unity Editor used to create the content; a number describing whether the player is running on Mac, Windows or other platforms; and a checksum of all the data that gets sent to verify that it did transmit correctly; application or bundle identification (“app id”) of the game installed. Some Unity developers use Unity’s analytics and ad services which collect additional information. See FAQs on Unity Analytics and Unity Ads below. ”
– http://unity3d.com/legal/privacy-policy
Times & Location
Sonify: Orlando will exist along Magnolia avenue, beginning at the Dr. Phillips Center for the Performing Arts and ending at the Orange County Regional History Center. It will be on 24/7, but because it is virtual, aka software, it will be completely unobtrusive to pedestrians, traffic and commerce.
Support
Disclaimer
Sonify: Orlando is an art work. Jeff Knowlton is not reponsile for any losses, damanges, heart attacks car accidents or bad vibes incurred in the use of this app. No warranties expressed or implied.
Sonify: Orlando is a locative media, sound-art piece, created by Jeff Knowlton, that works on participants’ Android phones and tablets. The app, utilizing GPS functionality, a moving map, and recorded sounds, unfolds as the participant walks along Magnolia avenue.
Beginning at the Dr. Phillips Center for the Performing Arts and ending at the Orange County Regional History Center, the Sonify: Orlando app identifies where the participants are located and automatically triggers playback of recorded sounds as they move south to north, east side of the street or west, north to south. Hotspots on the moving map identify where sounds can be encountered.