Sonify: Orlando and Jeff Knowlton do not want to know anything about you. The user’s geolocation coordinates, latitude and longitude, are accessed for the sole purpose of delivering an onscreen map. Sonify: Orlando does not access any other user information, nor is any other user information of any sort collected, sold, used, saved or accessed.
However, the Unity Game Engine, used by Sonify: Orlando may collect some information as stated in their privacy policy at http://unity3d.com/legal/privacy-policy :
“Unity has probably collected some or all of the following information about your device: Unique device identifier generated from the device MAC/IMEI/MEID (which we immediately convert into a different number using a one way hash); IP address; Device manufacturer and model; the operating system and version running on your system or device; browser type; language; the make of the CPU, and number of CPUs present; the graphics card type and vendor name; graphics card driver name and version (example: “nv4disp.dll 6.10.93.71”); which graphics API is in use (example: “OpenGL 2.1” or “Direct3D 9.0c”); amount of system and video RAM present; current screen resolution; version of the Unity Player; version of the Unity Editor used to create the content; a number describing whether the player is running on Mac, Windows or other platforms; and a checksum of all the data that gets sent to verify that it did transmit correctly; application or bundle identification (“app id”) of the game installed. Some Unity developers use Unity’s analytics and ad services which collect additional information. See FAQs on Unity Analytics and Unity Ads below. ”
– http://unity3d.com/legal/privacy-policy